If you don't have 100% confidence in parrying the next heavy attack, just do a normal blocking and back down to catch up the tempo, don't risk taking full damage, or you'll drive your medic mad. Most melee weapons can use reload button to cancel the blocking recovery animation, which can decrease the time you need to begin the next parrying animation. Same applies to FP, unless you absolutely need to solo it with Pulverizer or hold it off, just take a single hit to derage it and get away immediately so your teammates can get another shot at it. You should also take action accordingly, don't face hugging every single zed you see, especially when your sharp/demo needs only one headshot to kill SC, they can't get a clear shot if you send the SC into various of unpredictable animations. So a common tanking tactic is to activate red eye by parrying, then switch to Bone Crusher blocking for maximum damage mitigation. The red eye buff gives you 40% extra all-damage resistance, which can be combined with other resistance. Every time you have the opportunity to play with other people in a team-based game, you also have the opportunity of being a total jerk and wrecking what chances you had at winning. Here are some tips on how not to be that guy. Most weapons block more damage when parrying than simply blocking, except Bone Crusher, which does the exact opposite. The Do's and Don'ts of Killing Floor 2 One pants-on-head baddie can wreck a team.
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